WhatsFine · A New Section
The Capsule Home.
Every essential thing a house needs, and nothing it doesn't. Nine rooms,117 slots — 27 picks locked, 90 still auditioning for the finest version we can buy once.
117 slots27 picked0 clutter
The house, in one drawing
Fig. 01 — not to scaleKitchenRM-0119 essentialsLiving RoomRM-0210 essentialsHome OfficeRM-0311 essentialsMaster BedroomRM-0413 essentialsMaster BathroomRM-0522 essentialsGuest RoomRM-067 essentialsGuest BathroomRM-078 essentialsUtilityRM-0810 essentialsTravel KitKIT-01The room that leaves the house17 essentials
Kitchen 19Living 10Office 11M. Bed 13M. Bath 22Guest 7G. Bath 8Utility 10Travel 17Total: 117 slots
The rules of the capsule
01
Bought once
The finest version we can afford, one time. Cry once at the register, never again.
02
Every slot earns it
A slot exists because the house needs it. 90 are still open — open is honest, filler isn't.
03
One in, one out
A better pick replaces the old one — it never joins it. Slots don't multiply.
Start where the fire is.
RM-01 · 19 essentials · 1 pick locked